Dorne is the southernmost land of Westeros. It stretches from the high mountains of the Dornish marches to the southern coast of the continent. It is the hottest kingdom in Westeros and features the only desert on the continent. The capital is Sunspear. Lords of the ruling House Martell style themselves “Prince” and “Princess” in the Rhoynish fashion.

Sunspear is the seat of House Martell and the capital of Dorne. The city is built from mud and straw, colored brown. The walled town sits on the easternmost end of a little jut of stone and sand. It has massive walls. Outside of the walls one can find mud-brick shops and windowless hovels. Entry into the city is done most easily through the Threefold Gate, where the gates are lined up one behind the other and one can make their way to the Palace without first making their way though shops, bazaars and markets.

The three most notable landmarks in the city are the Spear Tower, The Tower of the Sun, and the Sandship. The Spear Tower is one hundred and a half feet tall with a spear of gilded steel atop that adds a further thirty feet. The Tower has a dome of gold and leaded glass. Beneath the dome sits the throne room, a large round room with thick windows and many colored glass. The floors are made of pale marble. Within the Throne Room there are two seats on a dais. One has the Martell spear, the other the blazing Rhoynar sun. The Sandship is a large, dun-colored building that looks like a dromond.


They differ both culturally and ethnically from other Westerosi due to the historical mass immigration of Rhoynish people. They have adopted many Rhoynish customs as well, including equal primogeniture. Dorne was the only kingdom in Westeros to successfully resist Aegon I during the War of Conquest.

The Rhoynar were a slender people with smooth olive skin, black hair and dark eyes. Their impact on the Dornish gene pool is strongest along the coast of Dorne, and grows faint farther inland. Dornishmen with Andal blood are larger and fairer than those with Rhoynish.

The Rhoynar lived in city-states along the vast network of the River Rhoyne on Essos until 700 years before Aegon’s Landing, when Valyrian expansion from the east threatened to overtake them. Prince Garin led 250,000 Rhoynar to their deaths trying to defeat them. A warrior-queen named Nymeria united the city-states to flee across the narrow sea to Westeros. It is said that Rhoynish people filled ten thousand ships in their flight from the Valyrians. They landed in Dorne, which, at the time, was a land of petty warring kingdoms. Nymeria married one of the Dornish lords, Mors Martell and helped him consolidate Dorne under his rule. The Rhoynar have lived and intermingled with the Dornish since that time


Rhoynar practiced a number of customs that differ from mainstream Andal culture. They practiced equal primogeniture, granting inheritances to the eldest child regardless of gender. They also tolerated homosexuality. Due to the their origin in city-states, the Rhoynar titled their rulers Princes and Princesses. Their influence made these customs standard in Dorne as well.

Other aspects of Rhoynish customs were abandoned in favor of Dorne’s Andal culture. the Rhoynar originally worshiped a number of river-themed nature gods. Their primary god was Mother Rhoyne, or Mother River, the personification of the river Rhoyne itself. Other gods include the Old Man of the River, a turtle god, and his adversary King Crab. Having abandoned their river, however, the Rhoynar adopted the Faith of the Seven.

Some descendants of the Rhoynar did not assimilate and continue to practice the traditions of their ancestors. Called the “orphans of the Greenblood”, these individuals live on rafts along the river Greenblood and consider themselves orphaned from their Mother Rhoyne.

Dornishmen have a reputation for hot-bloodedness as well. Bastards born in Dorne are given the surname Sand.


The Dornish sand steed is a type of horse bred in Dorne. It is marked by its long neck, narrow head and its slimness and swiftness. They are smaller than normal warhorses and cannot bear the weight of the armor a warhorse usually wears. They are able to run for a day and a half before tiring

Houses, Great and Small

House Martell of Sunspear

  • House Blackmont of Blackmont
  • House Dayne of Starfall
  • House Drinkwater
  • House Fowler of Skyreach
  • House Jordayne of the Tor
  • House Ladybright
  • House Manwoody of Kingsgrave
  • House Qorgyle of Sandstone
  • House Santagar of Spottswood
  • House Toland of Ghost Hill
  • House Wells
  • House Wyl of the Boneway